XRHSHUI GamesMISTWOOD ADEPTA LITTLE CLOSER TO ETERNITY

Info

MISTWOOD ADEPT — Free Solo Cultivation RPG

A quiet mountain grove, an endless path. Harvest spirit wood, build around 16 equipment slots and 12 qualities, and advance through 13 realms to Dao Ancestor. Explore 130 stages with pets, helpers and spells. Entirely solo, with encrypted local saves and up to 8 hours of return rewards; no gameplay API or cloud account. Starts muted.

Platforms & play modes

desktop, tablet, mobile. Single-player game. No human multiplayer.

Controls

Desktop: click or hold Chop spirit wood, or press Space while the grove is focused. Touch: tap/hold large buttons; portrait-first, landscape also works. No joystick. Cultivate shows Arms, Armor and Charms for all 16 slots; compare same-slot stats, equip, lock, dismantle and filter. Auto chop unlocks after 60 harvests; auto rules preserve selected affixes, locked gear and first quality finds. Upgrade the tree to unlock 12 qualities from Common to Dao; inspect drop odds, 24-harvest highest-unlocked-quality pity, or forge a chosen slot with essence. Prepare one pet, two helpers and three spells in casting order; train them with deterministic essence purchases. Challenge starts automatic turn battles. Pause/resume or retreat; auto challenge stops on failure. Cleared paths offer gathering. Thirteen realms: Qi Refining, Foundation, Golden Core, Nascent Soul, Spirit Transformation, Void Refining, Integration, Mahayana, True Immortal, Golden Immortal, Taiyi, Daluo, Dao Ancestor. Breakthrough requires cultivation, stage progress and a successful tribulation. Eight mortal chapters and five immortal chapters total 130 stages; the immortal world requires True Immortal. Endless trial, NPC dojo and personal bosses are solo. Abode has herb garden, alchemy stove and spring; brew/use pills and claim personal milestones. Progress lives in local IndexedDB with AES-GCM encrypted current and previous saves; export/import encrypted JSON locally with validation, preview and confirmation, no uploads or cloud sync. Return resources settle locally once, capped at 8 hours; no offline boss wins. Client encryption deters direct JSON edits, not advanced client or clock manipulation. All gameplay and required assets run locally after static loading, no gameplay APIs, Workers/Functions or service worker, no guaranteed offline reopening. Info sits left of sound; M or the sound button opts into local synthesized audio, every load starts muted. Background/rotation/Info pauses battle and releases held input; resources can accrue while away. Language follows portal URL only. No multiplayer, account, ads or editor. Cloudflare automatic Web Analytics is retained as an independent measurement exception. Portal launch clicks remain counted by the portal, never by game refresh or gameplay.

Free to play. No downloads or sign-up. Sound starts off; enable it manually.

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